![]() Bladed Buckler buff: Signature energy gain changed to flat 15% for each projectile blocked.Absorption Coil buff: 100% of damage is converted to signature energy instead of 50%.Boots of Frenzy buff: Duration of effect increased.Charming Teddy Bear buff: Activation chance significantly increased and duration of confuse increased.Phantom Brigade tuning: Standard version now honors Pop-up Primer’s effects, adding an extra knight to its summon.Storm Draft tuning: Wall collider size reduced to work more reliably near walls.Shattering Strike tuning: Initial hit has less knockback for more consistent burst damage.Explosive Charge tuning: Damage and range increased significantly.Absolute Finale buff: Cooldown lowered by 1.5 seconds.Arc Sphere buff: Activation time reduced and forward movement removed for better aiming.Spike Track buff: Enhanced version now travels much further than before.Spark Contact (Basic) buff: Burst added to last hit of spell and enhancing it will cause the burst to apply shock status to all enemies.Counter Rogues and Grand Summoners now only heal after using their summon spells instead of blindingly healing whenever they wanted to.All other healing sources will still heal for a percentage of the players max health. Health orbs now recover a flat value of 25 hp.Second form is 1 unit more accurate with wind slash and flame breath arcana. First form now activates spells roughly 0.25 seconds quicker and the time between spells has been reduced by roughly 1 second. Final Boss attack timings slightly adjusted:.Locked elemental treasure chests will no longer drop standard arcana, and only drop gems, gold, health, and relics.Taffy now drops only enhanced arcana instead of standard arcana.Added an additional portal to the the mini boss room that leads to the start area.Fixed store pricing issue where some spells cost 0 gold.Fixed issue where Taffy could be easily defeated using the Cobalt Firestone.Fixed issue with incorrect icon showing up for dropped relics in minimap.Fixed a bug with picking up combine items when inventory is full.Fixed improper colliders for some spike hazards.Fixed an issue that sometimes caused invisible walls in levels.Added a failsafe to prevent getting stuck in walls.As we stated earlier, we’ll be rolling back most of the changes made in the previous patch and you can think of this patch just being an update to what the game was before 1.02b. ![]()
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March 2023
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